HTC Reveals Passthrough AR Faceplate For Vive C
The Cosmos should be able to provide an augmented reality experience with the faceplate 8212; allowing for a view of the real world with digital objects inserted into the scene. HTC Vive Americas GM Dan O 8217;Brien told us the kit supports hand-tracking input as well as a single Vive Cosmos controller in experiences built by Vive 8217;s own internal team.
Whereas headsets like HoloLens and Magic Leap provide a dedicated AR solution made possible with transparent optics to see the real world, a traditional VR display is opaque and powers a view of a fully virtual environment. The XR Faceplate, then, brings in the view of the outside real world to allow a 8220;passthrough 8221; way to view AR. This should unlock different types of experiences that mix elements of both AR and VR.
Crucially, though, the XR Faceplate is not an add-on intended for gamers and other consumers that bought a Vive Cosmos, at least it isn 8217;t yet. O 8217;Brien explained that the device would eventually be 8220;for enterprise and professionals 8221;, but it 8217;ll need a developer test run first.标签：